An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of arbitrary topology is presented. The algorithm is based on the use of depth buffers, and is suitable for polygonal meshes and parametric surfaces. The presented method unifies and extends our previous approaches under a sin-gle general algorithm; three practical variants are then given that implement it on different generations of graphics hardware in order to achieve high performance. The implementations for older hardware impose certain limitations on the depth complexity of the object.
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceVolumetric representations provide the localization of shapes in space. When s...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceVolumetric representations provide the localization of shapes in space. When s...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...