In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In order to start the sculpture process from a polygonal object, we have to discretize this object as a set of voxels. This step is called voxelization. Several voxelization methods have already been proposed, but none matches all of our criteria. In this paper, we propose a practical approach that handles these criteria, based on an optimized ray casting. The method provides a voxelization of the inner space of a polygonal object, and not only of its surface. It is designed to work with closed objects which may contain holes or tunnels. Even if our goal is not real time conversion, it is fast enough to provide voxelization of objects made of sev...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Image-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
This thesis proposes an approach to provide a visually realistic interactive simulation of the effec...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thick...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Image-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
This thesis proposes an approach to provide a visually realistic interactive simulation of the effec...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thick...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Image-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms...