The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial analysis, which generates object-coded volume data utilizing the Performer scene-graph. Two colour-coding algorithms are introduced. The first one resolves one object per voxel for a large number of objects. The second algorithm extends the first to identify multiple objects in one voxel, by using blending and the stencil buffer. This enables us to simulate the "object to voxel" behavior of software-based polygon voxelization techniques. The voxelization process utilizes the application window without interfering with the visual part of the application. The results show that the voxelization time is only dependent on the z resolution-the number o...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
International audienceVolumetric representations provide the localization of shapes in space. When s...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
International audienceVolumetric representations provide the localization of shapes in space. When s...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...