International audienceIn this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, we develop a filtering algorithm to build a density estimate that allows the deduction of normals from the voxelized model. This is achieved via a dense packing of information using bitwise arithmetic. We demonstrate the versatility of the method by presenting several applications like translucency effects, CSG operations, interaction for particle simulations, and morphological operations. The speed of our method opens up the road for previously impossible approaches in realtime: 300,000 polygons are voxelized into a grid of one billion voxels...
International audienceVolumetric representations provide the localization of shapes in space. When s...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
International audienceVolumetric representations provide the localization of shapes in space. When s...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
International audienceVolumetric representations provide the localization of shapes in space. When s...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...