International audienceVolumetric representations provide the localization of shapes in space. When such representation is created on the fly from the geometry, it becomes very useful for a wide range of applications (constructive solid geometry (CSG), shape repair , collision detection, etc. Using the advanced functionalities provided by recent GPUs (geometry shaders, 32-bit integer texture format and bitwise operators), we show how to compute a robust scene voxelization and octree construction in a few milliseconds from any hardware-supported rasterizable geometry. Our hierarchical volumetric representation is thus especially well-suited for hierarchical computation of fully dynamic scenes
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In this article we present a new method of vox-elizing implicit surfaces in spherical coordinates. T...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In this article we present a new method of vox-elizing implicit surfaces in spherical coordinates. T...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...