International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very large volumetric datasets very efficient. It is adapted to memory bound environments and it is designed for the data-parallel architecture of the GPU. It is capable of rendering objects at a detail level that matches the screen resolution and interactively adapts to the current point of view. Invisible parts are never even considered for contribution to the final image. As a result, the algorithm obtains interactive to real-time framerates and demonstrates the use of extreme amounts of voxels in rendering, which is applicable in many different contexts. This is also confirmed by many game developers who seriously consider voxels as a potentia...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
version draft du mémoireInternational audienceVoxel representations have many advantages, such as or...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
version draft du mémoireInternational audienceVoxel representations have many advantages, such as or...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...