International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very large volumetric datasets very efficient. It is adapted to memory bound environments and it is designed for the data-parallel architecture of the GPU. It is capable of rendering objects at a detail level that matches the screen resolution and interactively adapts to the current point of view. Invisible parts are never even considered for contribution to the final image. As a result, the algorithm obtains interactive to real-time framerates and demonstrates the use of extreme amounts of voxels in rendering, which is applicable in many different contexts. This is also confirmed by many game developers who seriously consider voxels as a potentia...
Conference sessions - Talks: Rendering and VisualizationInternational audienceVoxel representations ...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
Voxel representations are commonly used for scientific data visualization, but also for many special...
Voxel representations are commonly used for scientific data visualization, but also for many special...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
We propose a new approach to efficiently render large volumetric data sets. The system achieves int...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
Conference sessions - Talks: Rendering and VisualizationInternational audienceVoxel representations ...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
Voxel representations are commonly used for scientific data visualization, but also for many special...
Voxel representations are commonly used for scientific data visualization, but also for many special...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
We propose a new approach to efficiently render large volumetric data sets. The system achieves int...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
Conference sessions - Talks: Rendering and VisualizationInternational audienceVoxel representations ...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...