Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and supports soft shadows, instancing, high-quality filtering, and depth-of-field effects. Overview Voxel representations are commonly used for scientific data visu-alization, but also for many special effects involving complex or fuzzy data (e.g., clouds, smoke, foam). Since voxel rendering per-mits better and easier filtering than triangle-based representations it is also an efficient high-quality choice for complex meshes (with several triangles per pixel) and detailed geometric data (e.g., boats in Pirates of the Caribbean). We have shown in [Crassin et al. 2009] that highly detailed voxel data can be rendered in high quality at real-time rates....
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
version draft du mémoireInternational audienceVoxel representations have many advantages, such as or...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and ...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
version draft du mémoireInternational audienceVoxel representations have many advantages, such as or...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and ...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...