Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. Distance is encoded in color, what leads to an efficient voxel representation of the scene. Transmittance shadow maps use this information to attenuate light passing through semi-transparent surfaces (shadows of the trees). We also show that the obtained volume estimation can be used for refraction (lion). This sketch paper presents an overview of ”Fast Scene Voxelization and Applications ” published at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. It introduces slicemaps that correspond to a GPU friendly voxel representation of a scene. This voxelization is done at run-time in the order of milliseconds, even for complex an...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracin...
Abstract How to generate shadow volumes efficiently for subdivision surfaces remains a challenging t...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
International audienceVolumetric representations provide the localization of shapes in space. When s...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracin...
Abstract How to generate shadow volumes efficiently for subdivision surfaces remains a challenging t...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
International audienceVolumetric representations provide the localization of shapes in space. When s...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...