In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which includes an efficient computation of secondary and shadow rays, contrary to previous work which supported ray-surface intersections for primary rays only. Volumetric effects are added to the models by means of scattered data interpolation in order to combine point-based surface and volume rendering in the same scene. This allows us to obtain effects such as refraction within volumetric objects. The flexibility of our method is demonstrated by combining shadows, textured objects, refraction and volumetric effects in the same scene comprised uniquely by point sets
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
Recent research on high-performance ray tracing has achieved real-time performance even for highly c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
Abstract We present an interactive GPU-based algorithm for accurately rendering high-quality, dynami...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
Recent research on high-performance ray tracing has achieved real-time performance even for highly c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
Abstract We present an interactive GPU-based algorithm for accurately rendering high-quality, dynami...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...