This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main different ways of representing the scene and computing ray intersections with the aid of the GPU, including ray tracing in the original geometry, ray tracing in the sampled geometry, and geometry transformation. Having discussed the possibilities of implementing ray tracing, we consider the generation of single reflections/refractions, inter-object multiple reflections/refractions, and the general case which also includes self reflections or refractions. Moving the focus from the eye to the light sources, caustic effect generation approaches are also examined
Reflections and refractions are important visual effects that have long been considered too costly f...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
Caustics are a challenging light transport phenomenon to render in real-time, and most previous appr...
This book presents techniques to render photo-realistic images by programming the Graphics Processin...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
Abstract. Mirroring is one of the fundamental light/surface interac-tions occurring in the real worl...
Figure 1: The first three images are the comparisons between our rendering result and two interface ...
Over the last couple of years graphics processing units (GPU) found in graphics cards evolved into g...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Reflections and refractions are important visual effects that have long been considered too costly f...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
Caustics are a challenging light transport phenomenon to render in real-time, and most previous appr...
This book presents techniques to render photo-realistic images by programming the Graphics Processin...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
Abstract. Mirroring is one of the fundamental light/surface interac-tions occurring in the real worl...
Figure 1: The first three images are the comparisons between our rendering result and two interface ...
Over the last couple of years graphics processing units (GPU) found in graphics cards evolved into g...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Reflections and refractions are important visual effects that have long been considered too costly f...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...