Specular and glossy reflections are very important for our perception of 3D scenes, as they convey information on the shapes and the materials of the objects, as well as new view angles. They are commonly rendered using environment maps, with poor accuracy. We have designed more precise algorithms, under the constraints of interactive rendering and dynamic scenes, to allow applications such as video games or dynamic walk-through. We propose two methods for specular reflections. The first relies on rasterization and computes the position of the reflection of each vertex of the scene, by optimizing iteratively the length of the light paths. Then, the fragment shader interpolates linearly between the vertices. This method can represent paralla...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Ray tracing is an image synthesis technique which allows the simulation of complex optic effects lik...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
We describe an approach for interactively approximating specular reflections in arbitrary curved sur...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Abstract We present an interactive GPU-based algorithm for accurately rendering high-quality, dynami...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
International audienceSpecular reflections provide many important visual cues in our daily environme...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
International audienceWe present a new method to compute interactive reflections on curved objects. ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Ray tracing is an image synthesis technique which allows the simulation of complex optic effects lik...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
We describe an approach for interactively approximating specular reflections in arbitrary curved sur...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Abstract We present an interactive GPU-based algorithm for accurately rendering high-quality, dynami...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
International audienceSpecular reflections provide many important visual cues in our daily environme...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
International audienceWe present a new method to compute interactive reflections on curved objects. ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Ray tracing is an image synthesis technique which allows the simulation of complex optic effects lik...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...