Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery and has become a widely used method in real-time graphics applications, such as Computer Aided Design (CAD), Augmented Reality (AR) and video games. Path tracing can already achieve photo-realism by shooting thousands or millions of rays into a 3D scene for every pixel, which results in computational overhead exceeding real-time budgets. However, with modern programmable shader pipelines, a fusion of ray-casting algorithms and rasterization is possible, i.e. methods, which are similar to testing rays against geometry, can be performed on the GPU within a fragment (or rather pixel-) shader. Nevertheless, many implementations for real-time GI sti...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
In order to represent real-world images with a computer, a program has to relate three-dimensional i...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
In the field of real-time rendering, computer graphics observes a continuously growing power of visu...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
The focus point in Mixed Reality applications is the merging of objects from different realities int...
The focus point in Mixed Reality applications is the merging of objects from different realities int...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
In order to represent real-world images with a computer, a program has to relate three-dimensional i...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
In the field of real-time rendering, computer graphics observes a continuously growing power of visu...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
The focus point in Mixed Reality applications is the merging of objects from different realities int...
The focus point in Mixed Reality applications is the merging of objects from different realities int...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
In order to represent real-world images with a computer, a program has to relate three-dimensional i...
This paper proposes a new method for synthetic images rendering with Global Illumination on Graphics...