International audienceWe present a new method to compute interactive reflections on curved objects. The approach creates virtual reflected objects which are blended into the scene. We use a property of the reflection geometry which allows us to efficiently and accurately find the point of reflection for every reflected vertex, using only reflector geometry and normal information. This reflector information is stored in a pair of appropriate cubemaps, thus making it available during rendering. The implementation presented achieves interactive rates on reasonablysized scenes. In addition,we introduce an interpolation method to control the accuracy of our solution depending on the required frame rate
Reflections have a long history in computer graphics, as they are important for conveying a sense of...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
International audienceBased on the observation that shading conveys shape information through intens...
We present a new method to compute interactive reflections on curved objects. The approach creates v...
International audienceSpecular reflections provide many important visual cues in our daily environme...
We describe an approach for interactively approximating specular reflections in arbitrary curved sur...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
This work deals with the problem of accurately rendering mirror reflections on curved surfaces in re...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
In the field of real-time rendering, computer graphics observes a continuously growing power of visu...
We explore the geometry linking the shape of a curved mirror surface to the distortions it produces ...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
Reflections have a long history in computer graphics, as they are important for conveying a sense of...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
International audienceBased on the observation that shading conveys shape information through intens...
We present a new method to compute interactive reflections on curved objects. The approach creates v...
International audienceSpecular reflections provide many important visual cues in our daily environme...
We describe an approach for interactively approximating specular reflections in arbitrary curved sur...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
Real-time rendering of recursive reflections have previously been done using different techniques. H...
This work deals with the problem of accurately rendering mirror reflections on curved surfaces in re...
Specular and glossy reflections are very important for our perception of 3D scenes, as they convey i...
In the field of real-time rendering, computer graphics observes a continuously growing power of visu...
We explore the geometry linking the shape of a curved mirror surface to the distortions it produces ...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
Reflections have a long history in computer graphics, as they are important for conveying a sense of...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
International audienceBased on the observation that shading conveys shape information through intens...