Abstract—Reflections, refractions, and caustics are very important for rendering global illumination images. Although many methods can be applied to generate these effects, the rendering performance is not satisfactory for interactive applications. In this paper, complex ray-object intersections are simplified so that the intersections can be computed on a GPU, and an iterative computing scheme based on the depth buffers is used for correcting the approximate results caused by the simplification. As a result, reflections and refractions of environment maps and nearby geometry can be rendered on a GPU interactively without preprocessing. We can even achieve interactive recursive reflections and refractions by using an object-impostor techniq...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
A coordinated use of hardware-provided bitplanes and rendering pipelines can create ray-trace qualit...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Reflections and refractions are important visual effects that have long been considered too costly f...
Figure 1: The first three images are the comparisons between our rendering result and two interface ...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Lighting effects, such as caustics and light shafts are an important component of the rendering of g...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
Caustics are a challenging light transport phenomenon to render in real-time, and most previous appr...
In order to synthesize realistic images of scenes that include water surfaces, the rendering of opti...
Volume caustics are intricate illumination patterns formed by light first interacting with a specula...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
A coordinated use of hardware-provided bitplanes and rendering pipelines can create ray-trace qualit...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Reflections and refractions are important visual effects that have long been considered too costly f...
Figure 1: The first three images are the comparisons between our rendering result and two interface ...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Lighting effects, such as caustics and light shafts are an important component of the rendering of g...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
Caustics are a challenging light transport phenomenon to render in real-time, and most previous appr...
In order to synthesize realistic images of scenes that include water surfaces, the rendering of opti...
Volume caustics are intricate illumination patterns formed by light first interacting with a specula...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
A coordinated use of hardware-provided bitplanes and rendering pipelines can create ray-trace qualit...