Figure 1: The first three images are the comparisons between our rendering result and two interface rendering method; the fourth is the ray intersection problem; the last one is our final rendering result with caustics. We presented an multi-interfaces image based method to simulate the refraction and related light effects in real time on a normal graphic card. The multi-interfaces based representation of the re-fractor is obtained by hiring depth peeling ideas. This leads to sig-nificantly better results than two interfaces refraction where only the front and back face of the object was captured
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
A coordinated use of hardware-provided bitplanes and rendering pipelines can create ray-trace qualit...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
In this article we show how to extend the multi-view stereo technique when the object to be reconstr...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
International audienceIn this article we show how to extend the multi-view stereo technique when the...
Reflections and refractions are important visual effects that have long been considered too costly f...
In recent years, significant progress has been made in developing high-quality interactive methods f...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
A coordinated use of hardware-provided bitplanes and rendering pipelines can create ray-trace qualit...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
In this article we show how to extend the multi-view stereo technique when the object to be reconstr...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
International audienceIn this article we show how to extend the multi-view stereo technique when the...
Reflections and refractions are important visual effects that have long been considered too costly f...
In recent years, significant progress has been made in developing high-quality interactive methods f...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
A coordinated use of hardware-provided bitplanes and rendering pipelines can create ray-trace qualit...