Caustics are a challenging light transport phenomenon to render in real-time, and most previous approaches have used screen-space accumulation based on the fast rasterization hardware of GPUs. This limits the position of photon collection points to first hit screen space locations, and leads to missing caustics that should be visible in a mirror’s reflection. In this paper we propose an algorithm that can render caustics visible via specular bounces in real-time. The algorithm takes advantage of hardware-accelerated ray tracing support found in modern GPUs. By constructing an acceleration structure around multiple bounce view ray hit points in world space, and tracing multiple bounce light rays through the scene, we ensure caustics can be c...
Lighting effects, such as caustics and light shafts are an important component of the rendering of g...
In this paper we present an improved technique for interactive rendering of caustics using programma...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new ren...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
Volume caustics are intricate illumination patterns formed by light first interacting with a specula...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
In computer graphics, bright patterns of light focused onto matte surfaces are called “caustics”. We...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and...
The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully...
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Lighting effects, such as caustics and light shafts are an important component of the rendering of g...
In this paper we present an improved technique for interactive rendering of caustics using programma...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new ren...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
Volume caustics are intricate illumination patterns formed by light first interacting with a specula...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
In computer graphics, bright patterns of light focused onto matte surfaces are called “caustics”. We...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and...
The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully...
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...
Lighting effects, such as caustics and light shafts are an important component of the rendering of g...
In this paper we present an improved technique for interactive rendering of caustics using programma...
This survey reviews algorithms that can render specular, i.e. mirror reflections, refractions, and c...