frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 × MSAA. Voxel models are of increasing interest in 3D computer games, as they give rise to many efficient operations that can not be performed easily on adaptive surface models like triangle meshes. Examples include the efficient generation of level of detail hierarchies and model modifications like carving and extruding. However, to faithfully represent the surface and, thus, to render it in a similar quality than polygonal meshes, voxel representations require high spatial resolution along the surface. This typically implies that voxel models take up huge amounts of memory, making them unsuitable for computer games which have to run on fixe...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
We present a method of adding sophisticated physical simulations to voxel-based games such as the hu...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
We present a method of adding sophisticated physical simulations to voxel-based games such as the hu...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...