International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applications” published at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. It introduces slicemaps that correspond to a GPU friendly voxel representation of a scene. This voxelization is done at run-time in the order of milliseconds, even for complex and dynamic scenes containing more than 1M polygons. Creation and storage is performed on the graphics card avoiding unnecessary data transfer. Regular but also deformed grids are possible, in particular to better fit the scene geometry. Several applications are demonstrated: shadow calculation, refraction simulation and shadow volume culling/clamping
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceVolumetric representations provide the localization of shapes in space. When s...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goa...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceVolumetric representations provide the localization of shapes in space. When s...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goa...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...