Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast and Detour is a pair of stateof-the-art libraries that allows automation of NavMesh generation. It builds on a technique called Scene Voxelization, where triangle geometry is converted to voxels in heightfields. The algorithm is expensive in terms of execution time. A fast voxelization algorithm could be useful in real-time applications where geometry is dynamic. In recent years, voxelization implementations on the GPU have been shown to outperform CPU implementations in certain configurations. Objectives. The objective of this thesis is to find a GPU-based alternative to Recast’s voxelization algorithm, and determine when the GPU-based soluti...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
In recent years, voxel-based modelling has seen a reintroduction to computer game development throug...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
In recent years, voxel-based modelling has seen a reintroduction to computer game development throug...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstructio...