This paper presents a framework for GPU-accelerated N-view triangulation in multi-view reconstruction that improves processing time and final reprojection error with respect to methods in the literature. The framework uses an algorithm based on optimizing an angular error-based L1 cost function and it is shown how adaptive gradient descent can be applied for convergence. The triangulation algorithm is mapped onto the GPU and two approaches for parallelization are compared: one thread per track and one thread block per track. The better performing approach depends on the number of tracks and the lengths of the tracks in the dataset. Furthermore, the algorithm uses statistical sampling based on confidence levels to successfully reduce the qua...
We present a high performance reconstruction approach, which generates true 3D models from multiple ...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel pro...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
The angular error-based triangulation method and the par- allax path method are both high-performanc...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
The angular error-based triangulation method and the par- allax path method are both high-performanc...
This paper presents a framework for N-view triangula-tion of scene points, which improves processing...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
The thesis deals with the problem of triangulation in a real plane using a graphics processing unit,...
We present a high performance reconstruction approach, which generates true 3D models from multiple ...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel pro...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
The angular error-based triangulation method and the par- allax path method are both high-performanc...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
The angular error-based triangulation method and the par- allax path method are both high-performanc...
This paper presents a framework for N-view triangula-tion of scene points, which improves processing...
This paper presents a framework for N-view triangulation of scene points, which improves processing ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
The thesis deals with the problem of triangulation in a real plane using a graphics processing unit,...
We present a high performance reconstruction approach, which generates true 3D models from multiple ...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel pro...