Automatically planning motion for robots or humans in a virtual environment is a complex task. The navigation cannot be done directly on the geometric scene. An internal representation of the environment is necessary. However, virtual environments complexity is growing at an important rate, and it is not unusual to work with millions of triangles and area as large as some square kilometers. In these cases, grid based methods require too much memory, and are too slow for A* algorithms. Polygons based methods are more memory and computation efficient, but they are difficult to generate and require complex preprocessing of the input mesh to ensure nice topological properties. In this paper, we propose an hybrid method, which uses 3D voxelizati...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
The nonconforming voxel finite element method (NVFEM) greatly reduces the problem of geometric accur...
Navigation in complex and large-scale 3D virtual environments has been shown to be a difficult task,...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
A popular solution to solve the problem of navigation in a complex scene, consists of subdividing th...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
Abstract. Most current games perform navigation in virtual environments through A * for path finding...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
We present a novel algorithm developed for decomposing world-space into arbitrary sided high-order p...
Path-finding can become an important bottleneck as both the size of the virtual environments and the...
Providing an understanding of space in game and simulation environments is one of the major challeng...
Providing an understanding of space in game and simulation environments is one of the major challeng...
In order to create autonomous characters it is necessary to solve the problem of moving agents betwe...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
The nonconforming voxel finite element method (NVFEM) greatly reduces the problem of geometric accur...
Navigation in complex and large-scale 3D virtual environments has been shown to be a difficult task,...
International audienceAutomatically planning motion for robots or humans in a virtual environment is...
Automatically planning motion for robots or humans in a virtual environment is a complex task. The n...
A popular solution to solve the problem of navigation in a complex scene, consists of subdividing th...
With the increasing demand for ever more depth and detail of modern video games, developers are face...
Abstract. Most current games perform navigation in virtual environments through A * for path finding...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
We present a novel algorithm developed for decomposing world-space into arbitrary sided high-order p...
Path-finding can become an important bottleneck as both the size of the virtual environments and the...
Providing an understanding of space in game and simulation environments is one of the major challeng...
Providing an understanding of space in game and simulation environments is one of the major challeng...
In order to create autonomous characters it is necessary to solve the problem of moving agents betwe...
Path planning is the field of Artificial Intelligence (AI) whose objective is to study and research ...
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning a...
The nonconforming voxel finite element method (NVFEM) greatly reduces the problem of geometric accur...
Navigation in complex and large-scale 3D virtual environments has been shown to be a difficult task,...