In recent years, voxel-based modelling has seen a reintroduction to computer game development through massive graphics hardware improvements. Never- theless, polygons continue to be the default building block of 3D objects, intro- ducing a need for the transformation of polygon meshes into voxel-based models; this process is known as voxelization. Efficient voxelization algorithms take ad- vantage of the flexibility and control offered by modern, programmable GPU pipelines. However, the variability in possible approaches poses the question of how different GPU-based implementations affect voxelization performance.This thesis explores the impact of GPU-based improvements by comparing four different implementations of a solid voxelization alg...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In recent years, voxel-based modelling has seen a reintroduction to computer game development throug...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
Táto práca sa zameriava na analýzu súčasných techník pre povrchovú a úplnú binárnú voxelizáciu 3D mo...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Det finns flera olika metoder och tekniker för tredimensionell rendering, alla med olika för- och na...
Within this dissertation, a set of algorithmic optimizations are developed, enabling significant per...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
In recent years the value of direct volume rendering techniques for the visualization of 3D scalar f...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In recent years, voxel-based modelling has seen a reintroduction to computer game development throug...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
Táto práca sa zameriava na analýzu súčasných techník pre povrchovú a úplnú binárnú voxelizáciu 3D mo...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
Det finns flera olika metoder och tekniker för tredimensionell rendering, alla med olika för- och na...
Within this dissertation, a set of algorithmic optimizations are developed, enabling significant per...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
In recent years the value of direct volume rendering techniques for the visualization of 3D scalar f...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...