Within this dissertation, a set of algorithmic optimizations are developed, enabling significant performance improvements due to a much better utilization of the available bandwidth. Additionally, new architectural concepts circumventing the bottle-necks of currently available general purpose graphics hardware are presented. In the field of polygon rendering, a unique mechanism for hardware supported occlusion queries to cull geometry prior to geometry transformation --- saving bandwidth on the front bus --- is presented. As an orthogonal addition to this, a novel visibility driven rasterization scheme is presented, saving processing cycles within the pipeline by culling occluded geometry prior to rasterization. Thus, more objects can be re...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
This thesis describes different aspects of occlusion culling algorithms for the efficient rendering ...
Within this dissertation, a set of algorithmic optimizations are developed, enabling significant per...
In recent years the value of direct volume rendering techniques for the visualization of 3D scalar f...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Diese Arbeit beschäftigt sich mit der Beschleunigung von Volumenvisualisierung. Bei der Volumenvisua...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In recent years, voxel-based modelling has seen a reintroduction to computer game development throug...
Graphics Processing Unit (GPU) performance is increasing faster than central processing unit (CPU) p...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
This thesis describes different aspects of occlusion culling algorithms for the efficient rendering ...
Within this dissertation, a set of algorithmic optimizations are developed, enabling significant per...
In recent years the value of direct volume rendering techniques for the visualization of 3D scalar f...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Diese Arbeit beschäftigt sich mit der Beschleunigung von Volumenvisualisierung. Bei der Volumenvisua...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In recent years, voxel-based modelling has seen a reintroduction to computer game development throug...
Graphics Processing Unit (GPU) performance is increasing faster than central processing unit (CPU) p...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading...
This thesis describes different aspects of occlusion culling algorithms for the efficient rendering ...