In recent years the value of direct volume rendering techniques for the visualization of 3D scalar fields has become evident in many application areas ranging from medicine to natural science and engineering. The applicability of high quality volume rendering, however, was mainly restricted to expensive special purpose hardware or dedicated workstations with high-end graphics subsystem and high-speed memory bus. To these ends this thesis introduces methods for interactive high-quality volume visualization on general purpose hardware such as commodity desktop computers with graphics cards designed for computer games and multimedia. The aim of this work is to achieve a high image quality comparable to traditional ray-casting solutions at inte...