We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides high image quality even for low-resolution volume data and non-linear transfer functions with high frequen-cies, without the performance overhead caused by rendering addi-tional interpolated slices. This is especially useful for volumetric effects in computer games and professional scientific volume visu-alization, which heavily depend on memory bandwidth and rasteri-zation power. We present an implementation of the algorithm on current pro-grammable consumer graphics hardware using multi-textures with advanced texture fe...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceler...
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not b...
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield b...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
The emergence of volume graphics, a sub field in computer graphics, has been evident for the last 15...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceler...
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not b...
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield b...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
The emergence of volume graphics, a sub field in computer graphics, has been evident for the last 15...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...