We present a novel approach to accelerate direct volume rendering of large data sets using texture mapping capabilities of consumer graphics hardware. The presented approach is tailored to overcome the bottlenecks found in the graphics hardware. The speedup is achieved through a two-folded space-leaping, using bricking and octrees. Our method allows fast run-time changes of the transfer function. Our approach is particularly aimed at large sparse volume data sets
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
Volume visualization has been made available on the web using the Direct Volume Rendering (DVR) tech...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
We propose a method to accelerate direct volume rendering using programmable graphics hardware (GPU)...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
Volume visualization has been made available on the web using the Direct Volume Rendering (DVR) tech...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
We propose a method to accelerate direct volume rendering using programmable graphics hardware (GPU)...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
Volume visualization has been made available on the web using the Direct Volume Rendering (DVR) tech...
Recent advances in graphics processor architecture and capabilities have made the development of fas...