The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily on the performance of the texture cache. However, most existing texture-based volume rendering methods blindly map computational resources to texture memory and result in incoherent memory access patterns, causing low cache hit rates in certain cases. The distance between samples taken by threads of an atomic scheduling unit (e.g. a warp of 32 threads in CUDA) of the GPU is a crucial factor that affects the texture cache performance. Based on this fact, we present a new sampling strategy, called Warp Marching, for the ray-casting algorithm of texture-based volume rendering. The effects of different sample organizations and different thread-pix...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Modern GPUs are powerful enough to enable interactive display of high-quality volume data even despi...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Modern GPUs are powerful enough to enable interactive display of high-quality volume data even despi...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Modern GPUs are powerful enough to enable interactive display of high-quality volume data even despi...