The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a new software texture caching algorithm that optimizes the use of texture memory in current graphics hardware by dynamically allocating more memory to the textures that have the greatest visual importance in the scene. The algorithm employs a resource allocation scheme that decides which resolution to use for each texture in board memory. The allocation scheme estimates the visual importance of textures using a perceptually-based metric that takes into account view point and vertex illumination as well as texture contrast and frequency content. This approach...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth an...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution o...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Abstract — With increasing interest in sophisticated graphics capabilities in mobile systems, energy...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth an...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution o...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Abstract — With increasing interest in sophisticated graphics capabilities in mobile systems, energy...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
. This paper proposes a simple augmentation to texture mapping hardware which produces the correct d...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...