This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly
Caches today are an important part of mitigating the performance gap between processors and memory w...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Graphics processing units (GPUs) have become ubiquitous for general purpose applications due to thei...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth an...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
Abstract — With increasing interest in sophisticated graphics capabilities in mobile systems, energy...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
International audienceInitially introduced as special-purpose accelerators for graphics applications...
Part 2: Parallel and Multi-Core TechnologiesInternational audienceMemory access efficiency is a key ...
<p>Global memory, local memory, constant memory, and texture memory are all no GPU card and outside ...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
Caches today are an important part of mitigating the performance gap between processors and memory w...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Graphics processing units (GPUs) have become ubiquitous for general purpose applications due to thei...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth an...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
Abstract — With increasing interest in sophisticated graphics capabilities in mobile systems, energy...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
International audienceInitially introduced as special-purpose accelerators for graphics applications...
Part 2: Parallel and Multi-Core TechnologiesInternational audienceMemory access efficiency is a key ...
<p>Global memory, local memory, constant memory, and texture memory are all no GPU card and outside ...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
Caches today are an important part of mitigating the performance gap between processors and memory w...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Graphics processing units (GPUs) have become ubiquitous for general purpose applications due to thei...