Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth and latency often bounds performance in current graphics architectures. Bandwidth consumption can be reduced by compressing the texture map or by using a cache. However, the way a texture map occupies memory and how it is accessed a#ects the pattern of memory accesses, which in turn a#ects cache performance. Thus texture compression schemes and cache architectures must be designed in conjunction with each other
International audienceHardware cache compression derives from software-compression research; yet, it...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Abstract — With increasing interest in sophisticated graphics capabilities in mobile systems, energy...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
SIGLEAvailable from British Library Document Supply Centre-DSC:DXN041841 / BLDSC - British Library D...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
International audienceHardware cache compression derives from software-compression research; yet, it...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth...
This column examines the texture cache, an essential component of modern GPUs that plays an importan...
Abstract — With increasing interest in sophisticated graphics capabilities in mobile systems, energy...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
We present texture cache approximation as a method for using ex-isting hardware on GPUs to eliminate...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
SIGLEAvailable from British Library Document Supply Centre-DSC:DXN041841 / BLDSC - British Library D...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
International audienceHardware cache compression derives from software-compression research; yet, it...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...