The primary goal of computer graphics is to create images by rendering a scene under two constraints: quality, producing the image with as few artifacts as possible, and time, producing the image as fast as possible. Technology advances have both helped to satisfy these constraints, with Graphics Processing Unit (GPU) advances reducing image rendering times, and to exacerbate these constraints, with new HD and virtual reality displays increasing rendering resolutions. To meet both constraints, rendering uses texture mapping which maps 2D textures onto scene objects. Over time, the count and resolution of textures has increased, resulting in dramatic growth of data storage requirements. Compression can help to reduce these storage requiremen...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
We argue that a key to further advances in the elds of image analysis and compression is a better un...
Texture compression is widely used in real-time rendering to reduce storage and bandwidth requiremen...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
We present a simple method for rendering directly from compressed textures in hardware and software ...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
Recent advances in computer graphics have relied on high-quality textures in order to generate photo...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Advances in communication and compression technologies have facilitated the transmission of high qua...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
We argue that a key to further advances in the elds of image analysis and compression is a better un...
Texture compression is widely used in real-time rendering to reduce storage and bandwidth requiremen...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
We present a simple method for rendering directly from compressed textures in hardware and software ...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
Recent advances in computer graphics have relied on high-quality textures in order to generate photo...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Advances in communication and compression technologies have facilitated the transmission of high qua...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
We argue that a key to further advances in the elds of image analysis and compression is a better un...