Texture compression is widely used in real-time rendering to reduce storage and bandwidth requirements. Recent research in compres-sion algorithms has explored both reduced fixed bit rate and vari-able bit rate algorithms. The results are evaluated at the individual texture level using Mean Square Error, Peak Signal-to-Noise Ratio, or visual image inspection. We argue this is the wrong evaluation approach. Compression artifacts in individual textures are likely visually masked in final rendered images and this masking is not accounted for when evaluating individual textures. This masking comes from both geometric mapping of textures onto models and the effects of combining different textures on the same model such as diffuse, gloss and bump...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Image quality assessment is a difficult problem in the field of image processing without any accepta...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
Bidirectional Texture Functions (BTFs) are view- and illumination-dependent textures used in renderi...
International audienceOver the past decade, three-dimensional (3D) graphics have become highly detai...
We present a simple method for rendering directly from compressed textures in hardware and software ...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
The capture and retention of image detail are important characteristics for system design and subsys...
In 3D video applications, the virtual view is generally rendered by the com-pressed texture and dept...
We argue that a key to further advances in the elds of image analysis and compression is a better un...
We present a review of perceptual image quality metrics and their application to still image compres...
Lossy image compression is a popular, simple and effective solution to reduce the amount of data rep...
The trade-off between texture quality and data size is often an important factor for online multimed...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Image quality assessment is a difficult problem in the field of image processing without any accepta...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
Bidirectional Texture Functions (BTFs) are view- and illumination-dependent textures used in renderi...
International audienceOver the past decade, three-dimensional (3D) graphics have become highly detai...
We present a simple method for rendering directly from compressed textures in hardware and software ...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
The capture and retention of image detail are important characteristics for system design and subsys...
In 3D video applications, the virtual view is generally rendered by the com-pressed texture and dept...
We argue that a key to further advances in the elds of image analysis and compression is a better un...
We present a review of perceptual image quality metrics and their application to still image compres...
Lossy image compression is a popular, simple and effective solution to reduce the amount of data rep...
The trade-off between texture quality and data size is often an important factor for online multimed...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Image quality assessment is a difficult problem in the field of image processing without any accepta...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...