We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) method. The advantage of VQ over other compression techniques is that textures can be decompressed quickly during rendering. The drawback of using lossy compression schemes such as VQ for textures is that such methods introduce errors into the textures. We discuss techniques for controlling these losses. We also describe an extension to the basic VQ technique for compressing mipmaps. We have observed compression rates of up to 35 � 1, with minimal loss in visual quality and a small impact on rendering time. The simplicity of our technique lends itself to an efficient ...
Trees can be realistically rendered in synthetic environments by creating volumetric representation...
The goal of this research is to improve the subjective quality of real world imagery encoded with sp...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Volume rendering based on vector quantization can take advantage of code book to render directly fro...
Texture compression is widely used in real-time rendering to reduce storage and bandwidth requiremen...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
In 3D video applications, the virtual view is generally rendered by the com-pressed texture and dept...
Trees can be realistically rendered in synthetic environments by creating volumetric representation...
The goal of this research is to improve the subjective quality of real world imagery encoded with sp...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Volume rendering based on vector quantization can take advantage of code book to render directly fro...
Texture compression is widely used in real-time rendering to reduce storage and bandwidth requiremen...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
In 3D video applications, the virtual view is generally rendered by the com-pressed texture and dept...
Trees can be realistically rendered in synthetic environments by creating volumetric representation...
The goal of this research is to improve the subjective quality of real world imagery encoded with sp...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...