Trees can be realistically rendered in synthetic environments by creating volumetric representations from photographs. Volumetric trees created with previous methods are expensive to render due to the high number of primitives, and have very high texture memory requirements. We present an efficient multi-resolution rendering method and an effective texture compression solution, addressing both shortcomings. Our method uses an octree with appropriate textures at intermediate hierarchy levels and applies an effective pruning strategy. For texture compression, we adapt a vector quantization approach to use a perceptually accurate colour space, and modify the codebook generation of the Generalized Lloyd Algorithm to further improve te...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
We present a multiresolution technique for interactive texture-based volume visualization of very la...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Trees can be realistically rendered in synthetic environments by creating volumetric representations...
This paper explores the use of multi-dimensional trees to provide spatial and temporal efficiencies ...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This paper explores the use of multi-dimensional trees to provide spatial and temporal eÆciencies in...
Although modern graphics hardware provides up to 1.5 gigabytes of memory, methods for effective text...
We present a multiresolution technique for interactive texture based rendering of arbitrarily orient...
Although 3D texture-based volume rendering guarantees image quality almost interactively, it is diff...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
We present a simple method for rendering directly from compressed textures in hardware and software ...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
We present a multiresolution technique for interactive texture-based volume visualization of very la...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Trees can be realistically rendered in synthetic environments by creating volumetric representations...
This paper explores the use of multi-dimensional trees to provide spatial and temporal efficiencies ...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This paper explores the use of multi-dimensional trees to provide spatial and temporal eÆciencies in...
Although modern graphics hardware provides up to 1.5 gigabytes of memory, methods for effective text...
We present a multiresolution technique for interactive texture based rendering of arbitrarily orient...
Although 3D texture-based volume rendering guarantees image quality almost interactively, it is diff...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
We present a simple method for rendering directly from compressed textures in hardware and software ...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
We present a multiresolution technique for interactive texture-based volume visualization of very la...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...