In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. Copyrigh
Performance improvements are always needed in computer graphics. Better performance frees up computa...
This paper presents new fixed-rate texture compres-sion systems for RGB and RGBA images, which use v...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism...
Figure 1: A simple real-time application showing Happy Buddha with emphasis on texturing operations ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance ...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Vast majority of digital images and video material stored today can capture only a fraction of visua...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
5 bpp 3 bpp 2.25 bpp 1.75 bpp 2 bpp Figure 1: Our method encodes grayscale and color images at vario...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
This paper presents new fixed-rate texture compres-sion systems for RGB and RGBA images, which use v...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism...
Figure 1: A simple real-time application showing Happy Buddha with emphasis on texturing operations ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance ...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Vast majority of digital images and video material stored today can capture only a fraction of visua...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
5 bpp 3 bpp 2.25 bpp 1.75 bpp 2 bpp Figure 1: Our method encodes grayscale and color images at vario...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
This paper presents new fixed-rate texture compres-sion systems for RGB and RGBA images, which use v...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...