The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism and provide a more vivid experience. However, the increased bandwidth and storage requirements for uncompressed HDR data can become a major bottleneck. Hence, several recent algorithms for HDR texture compression have been proposed. In this paper, we discuss several practical issues one has to confront in order to develop and implement HDR texture compression schemes. These include improved texture filtering and efficient offline compression. For compression, we describe how Procrustes analysis can be used to quickly match a predefined template shape against chrominance data. To reduce the cost of HDR texture filtering, we perform filtering prior ...
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precisi...
Recently, there has been significant progress in the research and development of High Dynamic Range ...
Most common image and video formats have been designed to work with existing output devices, like LC...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Vast majority of digital images and video material stored today can capture only a fraction of visua...
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance ...
Vast majority of digital images and video material stored today can capture only a fraction of visua...
Figure 1: A simple real-time application showing Happy Buddha with emphasis on texturing operations ...
High Dynamic Range (HDR) technology can offer high levels of immersion with a dynamic range meeting ...
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessi...
5 bpp 3 bpp 2.25 bpp 1.75 bpp 2 bpp Figure 1: Our method encodes grayscale and color images at vario...
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessi...
We present a novel algorithm to efficiently generate high quality high dynamic range (HDR) images. O...
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precisi...
Recently, there has been significant progress in the research and development of High Dynamic Range ...
Most common image and video formats have been designed to work with existing output devices, like LC...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Vast majority of digital images and video material stored today can capture only a fraction of visua...
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance ...
Vast majority of digital images and video material stored today can capture only a fraction of visua...
Figure 1: A simple real-time application showing Happy Buddha with emphasis on texturing operations ...
High Dynamic Range (HDR) technology can offer high levels of immersion with a dynamic range meeting ...
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessi...
5 bpp 3 bpp 2.25 bpp 1.75 bpp 2 bpp Figure 1: Our method encodes grayscale and color images at vario...
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessi...
We present a novel algorithm to efficiently generate high quality high dynamic range (HDR) images. O...
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precisi...
Recently, there has been significant progress in the research and development of High Dynamic Range ...
Most common image and video formats have been designed to work with existing output devices, like LC...