Abstract. This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dy-namic range in real-world environments often far exceeds the range representable in 8-bit per-channel texture maps. The increased realism afforded by a high-dynamic range representation provides improved fidelity and expressiveness for interactive visualization of image-based models. Our technique allows for real-time rendering of scenes with arbitrary dynamic range, limited only by available texture memory. In our technique, high-dynamic range textures are decomposed into sets of 8-bit textures. These 8-bit textures are dynamically reassembled by the graphics hardware’s programmable multitex...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In this paper we present a new technique for the display of High Dynamic Range (HDR) images on Low D...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
This paper describes some of the principles in the computation and displaying of High Dynamic Range...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
Figure 1: (a) The Selective Tone Mapper (STM) Framework. Full resolution output of the Belgium image...
Abstract—The needs of a realtime vision aid require that it functions immediately, not merely for pr...
The real-time rendering of arbitrarily large textures is a problem that has long been studied in ter...
Tone-mapping technique which can convert high dynamic range (HDR) to low dynamic range (LDR) images ...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
Current display devices can display only a limited range of contrast and colors, which is one of the...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In this paper we present a new technique for the display of High Dynamic Range (HDR) images on Low D...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Abstract. This paper presents a technique for representing and displaying high dynamic-range texture...
This paper describes some of the principles in the computation and displaying of High Dynamic Range...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
Figure 1: (a) The Selective Tone Mapper (STM) Framework. Full resolution output of the Belgium image...
Abstract—The needs of a realtime vision aid require that it functions immediately, not merely for pr...
The real-time rendering of arbitrarily large textures is a problem that has long been studied in ter...
Tone-mapping technique which can convert high dynamic range (HDR) to low dynamic range (LDR) images ...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
Current display devices can display only a limited range of contrast and colors, which is one of the...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In this paper we present a new technique for the display of High Dynamic Range (HDR) images on Low D...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...