Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due to the strict efficiency constraints imposed by GPU-based, fragment-level decompression. In this paper we present a texture compression framework for quasi-lossless, locally-adaptive compression of graphics data. Key elements include a Hilbert scan to maximize spatial coherence, efficient encoding of homogeneous image regions through arbitrarilysized texel runs, a cumulative run-length encoding supporting fast random-access, and a compression algorithm suitable for fixed-rate and variable-rate encoding. Our scheme can be easily integrated into the rasterization pipeline of current programmable graphics hardware allowing real-time GPU decompre...
In the last two decades, a new class of rendering methods called image-based rendering has emerged a...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Abstract—Efficient and high quality texture compression is important because computational powers ar...
Raster-based topographic maps are commonly used in geoinformation systems to overlay geographic enti...
Abstract: Texture mapping has traditionally added visual realism to computer graphics images. Modern...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
We introduce several new variants of hardware-based adaptive texture maps and present applications i...
Figure 1: Demonstration of the proposed method when encoding a color image at various bitrates. Our ...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
In the last two decades, a new class of rendering methods called image-based rendering has emerged a...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Abstract—Efficient and high quality texture compression is important because computational powers ar...
Raster-based topographic maps are commonly used in geoinformation systems to overlay geographic enti...
Abstract: Texture mapping has traditionally added visual realism to computer graphics images. Modern...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
We introduce several new variants of hardware-based adaptive texture maps and present applications i...
Figure 1: Demonstration of the proposed method when encoding a color image at various bitrates. Our ...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
In the last two decades, a new class of rendering methods called image-based rendering has emerged a...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Abstract—Efficient and high quality texture compression is important because computational powers ar...