In the last two decades, a new class of rendering methods called image-based rendering has emerged as an alternative to traditional geometry-based rendering methods. Image-based representations require an intensive amount of image data, making compression a critical issue. In particular, we need efficient compression schemes that map well to the current graphics hardware and provide random access capability for interactive applications. In this dissertation, we present new, efficient random-access compression schemes for three different image-based representations. Our first compression scheme, MPTC, introduces the idea of transcoding compressed video data directly to compressed textures such that the decoded output can be rendered usi...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This dissertation focuses on the many issues that arise from the visual rendering problem. Of primar...
Image-based rendering data sets, such as light fields, require efficient compression due to their la...
International audienceLight fields are typically represented by multi-view images, and enable post-c...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Abstract — Light field rendering has been proposed as a way of enabling interactive photorealistic v...
This paper proposes a novel light field image compression approach with viewpoint scalability and ra...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
Two light-eld compression schemes are presented. The codecs are compared with regard to compression ...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
Depth maps are needed by various graphics rendering and processing operations. Depth map streaming i...
This thesis presents a GPU accelerated method to compress light field or light field videos. The imp...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This dissertation focuses on the many issues that arise from the visual rendering problem. Of primar...
Image-based rendering data sets, such as light fields, require efficient compression due to their la...
International audienceLight fields are typically represented by multi-view images, and enable post-c...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Abstract — Light field rendering has been proposed as a way of enabling interactive photorealistic v...
This paper proposes a novel light field image compression approach with viewpoint scalability and ra...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
Two light-eld compression schemes are presented. The codecs are compared with regard to compression ...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
Depth maps are needed by various graphics rendering and processing operations. Depth map streaming i...
This thesis presents a GPU accelerated method to compress light field or light field videos. The imp...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This dissertation focuses on the many issues that arise from the visual rendering problem. Of primar...