We explore the problem of decoupling color information from geometry in large scenes of voxelized surfaces and of compressing the array of colors without introducing disturbing artifacts. In this extension of our I3D paper with the same title [1] , we first present a novel method for connecting each node in a sparse voxel DAG to its corresponding colors in a separate 1D array of colors, with very little additional information stored to the DAG. Then, we show that by mapping the 1D array of colors onto a 2D image using a space-filling curve, we can achieve high compression rates and good quality using conventional, modern, hardware-accelerated texture compression formats such as ASTC or BC7. We additionally explore whether this method can be...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Recently, high speed and high accuracy three-dimensional (3D) scanning techniques and commercially a...
Abstract- Colorization is a process of adding a color to a gray scale image. In this paper formulati...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Abstract: Texture mapping has traditionally added visual realism to computer graphics images. Modern...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Recently, high speed and high accuracy three-dimensional (3D) scanning techniques and commercially a...
Abstract- Colorization is a process of adding a color to a gray scale image. In this paper formulati...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Abstract: Texture mapping has traditionally added visual realism to computer graphics images. Modern...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
Recently, high speed and high accuracy three-dimensional (3D) scanning techniques and commercially a...
Abstract- Colorization is a process of adding a color to a gray scale image. In this paper formulati...