Abstract—Efficient and high quality texture compression is important because computational powers are always limited, especially for embedded systems such as mobile phones. To access random texels instantly, down sampling and S3TC are the most commonly used methods due to the fixed compres-sion ratio at every local region. However, the methods are content oblivious, which uniformly discard texel information. Therefore, we present content aware warp to reduce a texture resolution, where homogeneous regions are squeezed more to retain more structural information. We then relocate texture coordinates of the 3D model as the way of relocating texels, such that rendering the model with our compressed texture requires no additional decompression c...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Abstract. This paper presents a simple, novel, yet very powerful ap-proach for texture classication ...
In this paper, an efficient texture compression method is proposed for fast rendering, which exploit...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
International audienceIn this paper, we propose a novel prediction tool for improving the compressio...
Abstract: Texture mapping has traditionally added visual realism to computer graphics images. Modern...
Texture mapping has traditionally been used to add visual realism to computer graphics images. In th...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
National audienceAbstract-This paper proposes a novel prediction tool for improving the compression ...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
\u3cp\u3eAdvanced video compression standards such as H.264/MPEG-4 AVC enable quite good preservatio...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
We propose a new texture-based compression approach that relies on new texture similarity metrics an...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Still image compression methods have changed little over the last ten years. Mean- while, the quanti...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Abstract. This paper presents a simple, novel, yet very powerful ap-proach for texture classication ...
In this paper, an efficient texture compression method is proposed for fast rendering, which exploit...
Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due ...
International audienceIn this paper, we propose a novel prediction tool for improving the compressio...
Abstract: Texture mapping has traditionally added visual realism to computer graphics images. Modern...
Texture mapping has traditionally been used to add visual realism to computer graphics images. In th...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
National audienceAbstract-This paper proposes a novel prediction tool for improving the compression ...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
\u3cp\u3eAdvanced video compression standards such as H.264/MPEG-4 AVC enable quite good preservatio...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
We propose a new texture-based compression approach that relies on new texture similarity metrics an...
To reduce bandwidth usage to textures in a graphics hardware ar-chitecture, it is common to use text...
Still image compression methods have changed little over the last ten years. Mean- while, the quanti...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
Abstract. This paper presents a simple, novel, yet very powerful ap-proach for texture classication ...
In this paper, an efficient texture compression method is proposed for fast rendering, which exploit...