Figure 1: A simple real-time application showing Happy Buddha with emphasis on texturing operations for timing: on the left Ground truth HDR texture was encoded using 32bit floating point for each channel (96 bpp). On the center left RGBE encoding (32 bpp). On the center right Wang et al. [28] (16 bpp), note that in this case the splitting axis between LDR and HDR image minimizes RMSE error but appearance presents noticeable quantization artifacts. On the right our method using residuals (8 bpp). In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a consider-able amount of memory, and efficient compression methods are not st...
The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
This brief analyzes the performance of the hardware-based tone mapping operators for compression of ...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance ...
Figure 1: (a) The Selective Tone Mapper (STM) Framework. Full resolution output of the Belgium image...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Abstract—For backward compatible high dynamic range (HDR) video compression, the HDR sequence is rec...
The rising demand for high quality display has ensued active research in high dynamic range (HDR) im...
In this paper, we propose a coding algorithm for high dynamic range images (HDRI). Our encoder appli...
People always try to reconstruct images that look like original scene. But it is not succeeded up to...
High dynamic range (HDR) images and videos provide superior picture quality by allowing a larger ran...
International audienceIn this paper, we define a reversible tone mapping-operator (TMO) for efficien...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology tha...
The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
This brief analyzes the performance of the hardware-based tone mapping operators for compression of ...
In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynam...
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance ...
Figure 1: (a) The Selective Tone Mapper (STM) Framework. Full resolution output of the Belgium image...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Figure 1: Encoding extreme colors. Left to right: original (48 bpp), our method (8 bpp), DXTC-encode...
Abstract—For backward compatible high dynamic range (HDR) video compression, the HDR sequence is rec...
The rising demand for high quality display has ensued active research in high dynamic range (HDR) im...
In this paper, we propose a coding algorithm for high dynamic range images (HDRI). Our encoder appli...
People always try to reconstruct images that look like original scene. But it is not succeeded up to...
High dynamic range (HDR) images and videos provide superior picture quality by allowing a larger ran...
International audienceIn this paper, we define a reversible tone mapping-operator (TMO) for efficien...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology tha...
The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
This brief analyzes the performance of the hardware-based tone mapping operators for compression of ...