In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution of the textures used for image synthesis. At the same time, the size of textures determines the performance and the memory requirements of rendering. As a result, finding the optimal texture resolution is critical, but also a non-trivial task since the visibility of texture imperfections depends on underlying geometry, illumination, interactions between several texture maps, and viewing positions. Ideally, we would like to automate the task with a visibility metric, which could predict the optimal texture resolution. To maximize the performance of such a metric, it should be trained on a given task. This, however, requires sufficient user data...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
The trade-off between texture quality and data size is often an important factor for online multimed...
The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility hand...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
The dataset contains rendered images using textures of varying resolution and the thresholds at whic...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
Spurred by technological improvements, displays (as well as printers) are increasingly available in ...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
The trade-off between texture quality and data size is often an important factor for online multimed...
The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility hand...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
The dataset contains rendered images using textures of varying resolution and the thresholds at whic...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
Spurred by technological improvements, displays (as well as printers) are increasingly available in ...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
The trade-off between texture quality and data size is often an important factor for online multimed...
The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility hand...