International audienceThis paper presents a method to efficiently compute the visibility of a 3D model seen from a series of calibrated georeferenced images. This is required to make methods aimed at enriching 3D models (finer reconstruction, texture mapping) based on such images scalable. The method consists in rasterizing the scene on the GPU from the point of views of the images with a known mapping between colors and scene elements. This pixel based visibility information is then made higher level by defining a set of geometric rules to select which images should be used when focusing on a given scene element. The visibility relation is finally used to build a visibility graph allowing for efficient sequential processing of the whole sc...
Abstract- This paper presents a unique solution for the visibility problem in 3D urban environments....
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
Abstract � This paper presents a unique solution to the visibility problem in 3D urban environments ...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
International audienceMany problems in computer graphics and computer vision require accurate global...
Abstract- This paper presents a unique solution for the visibility problem in 3D urban environments....
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
Abstract � This paper presents a unique solution to the visibility problem in 3D urban environments ...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
International audienceMany problems in computer graphics and computer vision require accurate global...
Abstract- This paper presents a unique solution for the visibility problem in 3D urban environments....
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...