We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative solutions, while simultaneously not overestimating the set of visible polygons. The cost of this benefit is that of potential image error. In order to reduce image error, we have developed an effective error minimization heuristic. We present results showing the application of our technique to highly complex scenes, consisting of many small polygons. We give performance results, an in depth error analysis using various metrics, and an empirical analysis showing a high degree of scalability. We show that our technique can rapidly compute from-region visibility (1hr 19m...
The principal calculation performed by all visible surface algorithms is the determination of the vi...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
Bibliography: leaves 147-158.Currently, the standard approach to visibility preprocessing algorithms...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
The importance of visibility determination in interactive 3D graphics applications is vital. Even t...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
In this paper we propose a global visibility algorithm which computes from-region visibility for all...
The principal calculation performed by all visible surface algorithms is the determination of the vi...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
Bibliography: leaves 147-158.Currently, the standard approach to visibility preprocessing algorithms...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
The importance of visibility determination in interactive 3D graphics applications is vital. Even t...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
In this paper we propose a global visibility algorithm which computes from-region visibility for all...
The principal calculation performed by all visible surface algorithms is the determination of the vi...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...