The principal calculation performed by all visible surface algorithms is the determination of the visible polygon at each pixel in the image. Of the many possible speedups and efficiencies found for this problem, only one published algorithm (developed almost a decade ago by a group at General Electric) took advantage of an observation that many visibility calculations could be performed without knowledge of the eventual viewing position and orientation -- once for all possible images. The method is based on a 'potential obscuration' relation between polygons in the simulated environment. Unfortunately, the method worked only for certain objects, unmanageable objects had to be manually (and expertly!) subdivided into manageable pieces. Desc...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
Visibility computation is a classical problem in computer graphics. A wide variety of algorithms pro...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
Bibliography: leaves 147-158.Currently, the standard approach to visibility preprocessing algorithms...
An alternative method to the visibility preprocessing stage of rendering is implemented and tested a...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
Visibility computation is a classical problem in computer graphics. A wide variety of algorithms pro...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
Bibliography: leaves 147-158.Currently, the standard approach to visibility preprocessing algorithms...
An alternative method to the visibility preprocessing stage of rendering is implemented and tested a...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
Visibility computation is a classical problem in computer graphics. A wide variety of algorithms pro...