The real-time rendering technique of large-scale and complex scenes is the basis of many important applications such as virtual reality, real-time simulation, and 3D interactive design. As one way to accelerate the rendering speed, the research on visibility has gained great attention in recent years. Its aim is to discard invisible geometric objects as many as possible based on given viewing points so that complex scenes or objects can be rendered or transferred through Internet at real time. In this paper, a survey related to this topic is presented. First, some typical visibility algorithms are analyzed in detail. Second, some topics related to visibility research are introduced and the necessary components and steps that a visibility al...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
The computational requirements of high-quality, real-time rendering exceeds the limits of generally ...
International audienceMany problems in computer graphics and computer vision require accurate global...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
We revisit the visibility problem, which is traditionally known in Computer Graphics and Vision fiel...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
The computational requirements of high-quality, real-time rendering exceeds the limits of generally ...
International audienceMany problems in computer graphics and computer vision require accurate global...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
We revisit the visibility problem, which is traditionally known in Computer Graphics and Vision fiel...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D sc...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...