This paper presents new approximated visibility algorithms. The aim is to develop output sensitive algorithms for virtual environment walk-through applications. We aim to achieve efficient rendering of complex computer models containing partially occluded areas. Emphasis is paid to the rendering of natural environment models. The algorithms presented in this paper perform visibility calculations in a plane, these algorithms have a more general 3D analogy which has many practical applications within the field of virtual environments. The algorithms presented here have been used with minor extensions to be applied to 2.5D ground based virtual environment walk-throughs
Virtual reality applications such as architectural walkthroughs require a powerful graphics hardwar...
This thesis investigates the effectiveness of using pre-computed scenes to accelerate on-line cullin...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
With the increasing popularity of virtual environment applications there has been much research into...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
In many virtual reality applications as well as general computer graphics we need to consider large ...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
We revisit the visibility problem, which is traditionally known in Computer Graphics and Vision fiel...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
The computational requirements of high-quality, real-time rendering exceeds the limits of generally ...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
Virtual reality applications such as architectural walkthroughs require a powerful graphics hardwar...
This thesis investigates the effectiveness of using pre-computed scenes to accelerate on-line cullin...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
With the increasing popularity of virtual environment applications there has been much research into...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
In many virtual reality applications as well as general computer graphics we need to consider large ...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
We revisit the visibility problem, which is traditionally known in Computer Graphics and Vision fiel...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
The computational requirements of high-quality, real-time rendering exceeds the limits of generally ...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
Virtual reality applications such as architectural walkthroughs require a powerful graphics hardwar...
This thesis investigates the effectiveness of using pre-computed scenes to accelerate on-line cullin...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...