This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapidly generate realistic images of 3-D scenes composed of polygons, and presents the development of theoretical foundations in the area as well as additional related algorithms. As in many applications the environment to be displayed consists of polygons many of whose relative geometric relations are static. It is attempted to capitalize on this by preprocessing the environment's database so as to decrease the run-time computations required to generate a scene. This preprocessing is based on generating a 'binary space partitioning' tree whose inorder traversal of visibility priority at run-time will produce a linear order, dependent upon the vie...
Well-tesselated surfaces are piecewise planar functions on the sphere. Their planar faces are triang...
In this paper we study the following generalization of the classical hidden surface removal problem:...
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...
The principal calculation performed by all visible surface algorithms is the determination of the vi...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
This paper describes an alternative approach to the hidden line problem in computer graphics. It is ...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
An algorithm is presented for removing hidden lines for isometric or perspective projections of thre...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
The geometric structure inherent in the definition of the shapes of three-dimensional objects and en...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
A general method for performing hidden line/surface elimination in complex domains is presented. Thi...
Like convexity, the notion of visibility is a fundamental geometric property. It lends new geometric...
Thesis advisor: William AmesThis thesis deals with the problem of visibility culling in interactive ...
Well-tesselated surfaces are piecewise planar functions on the sphere. Their planar faces are triang...
In this paper we study the following generalization of the classical hidden surface removal problem:...
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...
The principal calculation performed by all visible surface algorithms is the determination of the vi...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
This paper describes an alternative approach to the hidden line problem in computer graphics. It is ...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
An algorithm is presented for removing hidden lines for isometric or perspective projections of thre...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
The geometric structure inherent in the definition of the shapes of three-dimensional objects and en...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
A general method for performing hidden line/surface elimination in complex domains is presented. Thi...
Like convexity, the notion of visibility is a fundamental geometric property. It lends new geometric...
Thesis advisor: William AmesThis thesis deals with the problem of visibility culling in interactive ...
Well-tesselated surfaces are piecewise planar functions on the sphere. Their planar faces are triang...
In this paper we study the following generalization of the classical hidden surface removal problem:...
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...