The geometric structure inherent in the definition of the shapes of three-dimensional objects and environments is used not just to define their relative motion and placement, but also to assist in solving many other problems of systems for producing pictures by computers. By using an extension of traditional structure information, or a geometric hierarchy, five significant improvements to current techniques are possible. First, the range of complexity of an environment is greatly increased while the visible complexity of any given scene is kept within a fixed upper limit. Second, a meaningful way is provided to vary the amount of detail presented in a scene. Third,'clipping'becomes a very fast logarithmic search for the resolvable parts of ...
We present a new method to produce a hierarchical set of triangle meshes that can be used to blend d...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
This paper presents a novel approach for the progressive transmission of highly detailed surfaces in...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
The efficient synthesis of computer generated images for large three-dimensional models is one of th...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
It is a challenging work for transmitting the highly detailed surfaces interactively to meet real ti...
Abstract: It is very important to efficiently select visible surfaces in rendering complex scenes. ...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
International audienceIn this paper we describe a unified data-structure, the 3D Visibility Complex ...
The low-level interpretation of images provides constraints on 3D surface shape at multiple resoluti...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
We present a new method to produce a hierarchical set of triangle meshes that can be used to blend d...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
This paper presents a novel approach for the progressive transmission of highly detailed surfaces in...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
The efficient synthesis of computer generated images for large three-dimensional models is one of th...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
It is a challenging work for transmitting the highly detailed surfaces interactively to meet real ti...
Abstract: It is very important to efficiently select visible surfaces in rendering complex scenes. ...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
International audienceIn this paper we describe a unified data-structure, the 3D Visibility Complex ...
The low-level interpretation of images provides constraints on 3D surface shape at multiple resoluti...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
We present a new method to produce a hierarchical set of triangle meshes that can be used to blend d...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
This paper presents a novel approach for the progressive transmission of highly detailed surfaces in...